Wednesday, 13 January 2021

Gladiator Character – Research + concepting.

 Gladiator Character – Research + concepting.

·         This week marks the beginning of my first character project – a low poly (>10k tris) character that must be fully modelled, textured, rigged and then presented in UE4.

·         Since the character needs to have the hallmarks of a recognisable gladiator, I first began with research into gladiator types and appearances. I had a primitive mood board made on artstation (see here: https://www.artstation.com/crystik/collections/1141539) which I used as a primary image search for other gladiator models.


Research:

·         First question: what is a gladiator?

1.     A gladiator was an armed combatant who entertained usually large crowds in the roman empire in violent confrontations with enemies ranging from other gladiators, wild animals, and condemned criminals.

·         Second question: who were the gladiators?

1.     Gladiators were often slaves caught in regions conquered by the roman empire; however, some were volunteers who risked their lives and social standings by appearing in the arenas.

2.     Gladiators appeared with different “classes” – each having their own specification in amount of armour and weapon type. Gladiators could have anything from bow and arrow, spears, nets and sometimes they fought on chariots.

§  It is also worth noting that there were a class of female gladiators – called Gladiatrix – which were poorly documented; some slaves from locations like Ethiopia, others were high status women who were described as “Rich women who have lost all sense of the dignities and duties of their sex”, but we will never know how many there were.

·         Third question: why were their gladiators?

1.     Rome had a culture that often marvelled at combat superiority, and gladiators offered the people of Rome who often just heard of fair away conflicts a way to sate their strange bloodlust.

2.     Gladiator fights drew in a lot of money; colosseums would often be easily filled when a pair of skilled fighters were hired, however they were expensive to hire. Often groups of lower skilled gladiators would be hired and still draw in some crowds.

·         What gods impacted gladiatorial combat?

1.     Gods in the roman empire were for the most part heavily inspired by the Grecian equivalences, such as Minerva being Athena, Venus being Aphrodite and Mars being Ares. There has been armour found to have engravings upon with figures reminiscent of goddesses’ Minerva and Venus, as well as Neptune and Mercury.


Gladiator concepting:

·         After researching the core elements of gladiators, I came to a few conclusions that I wanted to explore:

1.     I wanted to create a female gladiator character, a gladiatrix,

2.     I wanted to take inspiration from strong female war figures – specifically Minerva,

3.     I wanted my character to be strong looking and not overly nude.

·         I chose these conclusions because I did not want to create an A-typical gladiator; I wanted to create a character with a narrative and more interest behind them. I also am a big fan of mythology, specifically Greek mythology, so diving into roman mythology while I have the chance seemed exciting to me. I also wanted to avoid making a character that would be NSFW, since the age rating given in the brief was PG13.

·         Minerva herself has a few key features to include, such as:

1.     Her weapon is a spear with a detailed shield for defence,

2.     She often wears a breastplate with snake embellishments (these are to reference the serpent of Jupiter)

3.     She is often seen with an owl (A reference to her being the goddess of strategic warfare)

4.     She has a plumed helmet.

·         I also researched styles of hair common in roman era, and I used some reference of what gladiatrix may have looked like to choose how much armour my character would have – especially since Minerva is usually seen with long flowing garments that would not be suitable for a hand rigged model like I am doing.

·         I tried to steer clear of elements that looked more like a solider than a gladiator, since there is a clear difference between a centurion and a gladiatrix. Mostly, this comes down to an exposed abdomen area and limited metal armour.


Mood board


Drawn Concept Art:

·         After constructing my mood board, I created a drawn concept piece only using value to mark out how I wanted the different elements to interact. The key features I chose were:

1.     A simple helm with perennial plants engraved on,

2.     An asymmetrical shoulder piece common in gladiators,

3.     A chest piece with feather detailing mimicking the feathers of an owl,

4.     Snake detailing at the bottom of the chest piece,

5.     Layered skirts (common with roman soldiers + gladiators),

6.     A spear and shield, the shield having owl detailing put on,

7.     Leather shin guards with owl face detailing,

8.     Simple leather sandals.

·         I thought overall that the elements could be achievable under a low poly constraint, and that they worked cohesively to make a gladiatrix character heavily inspired by Minerva.

·         It helped push the narrative of my Minerva character being a woman of high standing escaping to show loyalty to her goddess in the arena through cunning, which I thought was more interesting than just a bulky man with a spear.

Drawn Concept



Final Conclusions:

·         I am happy with the direction of this character and I think this will push me in a constructive direction, since I would say that characters are the part of 3D that I am least interested in.

·         I have a sense of caution going into this project, I will try and keep it as simple as possible whilst executing my idea, but I am preparing my perfectionist brain for it not looking exactly how I would like because of the limit to both textures and tris.

·         Next steps would be making my blockout, following the tutorial process on blackboard.

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