Wednesday, 27 January 2021

Traditional Drawing - Week 17

Week 17 – Virtual Tour – Natural History Museum

·         This week, I was able to virtually walk around the natural history museum to find a animal skeleton to draw.

·         I was tasked with doing some basic preliminary sketches, and then from that creating a final piece.


Task 1 – preliminary sketches:

·         I did some very quick sketches (1-2 mins each) of various different skeletons – 1 mammoth skull, 1 front on stag skull, 1 side on skull, and 1 stegosaurus skeleton.

·         I favoured the stag skull in the lower right especially because it seemed the most dynamic and did not have too much complexity like in the stegosaurus skeleton. It also would fit better on my page and wouldn’t have some really large elements that would make the detail very focussed in one place like the mammoth skull. This left the two stag skulls, and I thought the three quarter angle would be more interesting than a very symmetry based image like with the front on skull. The reference I could find for this skull was also much clearer than the front on skull since I could not get close to the skull in the tour, so that was how I made my decision on the skull.

·         I really could have spent more time on these sketches, however I think for the intentions on gathering a brief idea of how the shapes fit on the page/space it did enough for me.

·         I was also happy that I did not go for the mammoth skull – since apparently this was a skull that was done very often so going for the stag skull seemed to be for the best.


Initial sketches (the pencil was so faint very little showed up on picture, sorry)


Task 2 – reference and initial rendering:

·         Once I had my reference chosen, I began sketching out my stag skull. I sketched in areas that had core shadow like the eye sockets and the hole for the nose, and then roughly shaded everything after. The lighting on this reference is rather strange – and you can see on my initial versions that there is not any clear directional lighting and even in my final version before I got crit that you can’t see where the light source is. I also was confused since the local value of this skeleton is not a normal bone colour – it is brown, so overall the shading was confusing before I got crit.

·         I thought I got the shapes of the skull correct overall and did enjoy drawing this skull. Skulls were something I had some experience drawing from my previous school experience doing projects at GCSE and A level, so this week felt like a comfort subject.

·         If I were to do this again, I would focus on choosing where I want the light to come from, even if on the reference there is no clear direction of the lighting.

 


Reference

 


Version during render


Initial version of final piece


Task 3 – final adjustments to the final piece:

·         The crit I got in session was that overall the shadows were way to strong throughout, and it lead to this flattening of the piece. So with a putty eraser, I softened the shadows on the front plane of the face, and in general softened the transitions between shadows. I kept the back area of the piece darker around the neck, to try and keep the piece having levels.

·         I think this improved my piece dramatically – it makes the whole piece much more dynamic and seem like a 3D object, which makes me much happier.

·         If I were to do this again I might have tried to push this further, but I am happy with this piece so I wouldn’t want to change much more.


Final version of stag skull


 

Final Conclusions:

·         I am much happier with this piece and think my final piece is successful – my sketches could have been improved, but I felt confident at the time to just start this piece and it paid off.

·         If I were to do this again, I would definitely squint more and try and refine my core shadow recognition – it still is a bit fuzzy and I really struggle with choosing where to have larger areas of shadow and highlight.

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