Friday, 19 February 2021

Future Tribes - Anatomy Base + Initial Blockout

 Anatomy Base + Initial Blockout

·         Once I had my concept down through silhouettes, I began creating an anatomy model to produce my final 3 quarter images from.

·         By analysing the body type I would like for my character, I can understand how the musculature might impact the silhouette and design.


Body Type Mood Board:

·         The target of my research was athletes and hunters, mostly because I think lean muscle that is purely functional for actions like running and throwing would be found in an apocalyptic environment.

·         I chose to avoid body builders because the diet of the people surviving Ragnarök would not support massive amounts of protein and calorie counting and seeing body builders in competitions usually is after days of dehydration, which is not applicable to a realistic body type.

·         Within athletes, I focussed on track and field athletes from Scandinavia and Europe. This was because track and field cover a large range of activities that are common to survival, like running, jumping, and throwing. My character would be from the region of Scandinavia, so looking at athletes from that region makes the most sense.

·         These athletes have straight figures with defined shoulders, with generally muscular limbs. They tend to have refined jaw structure also and have defined muscles around their necks.


Examples of female body types


Initial Blockout:

·         To get a basic anatomy shape, I enlarged my initial silhouette shape with no clothes added to it and began adding lines to inform the shape of the body.

·         I then on a separate layer began plotting out the values as according to my silhouette, aiming for contrast between both the shapes and the elements.

·         The blockout was meant to be a very rough attempt at translating the silhouette in more detail, and it informed me that the design on the hood for the crown did not really make much sense, so I changed it to be more of a headband.

·         I also made some anatomy and blockout mistakes on my reverse side versions, such as the arms being way too long. From this point, I kept my focus on the front view since I would create a layer system I could then adapt to make the back views together in quick succession, rather than fumbling with all 3 at the same time.


Initial Blockout


Clothes Render:

·         Focussing on the front view, I decided to do an ambient occlusion pass on the whole outfit. I focussed on establishing material types, such as furs, bundled fabrics and leather accents since this would further help develop the character and their function.

·         I removed the face from my blockout since I thought it was distracting; I was unhappy with how it looked and had not put effort into shading the body yet, so I kept that area simple.

·         I am happy with the rendering of the materials here; this is probably the biggest jump in confidence and skill I have been able to see from my drawings in any medium and context which was great to experience, and really drove me to want to keep this quality up when approaching colour.

·         Because the entire drawing now is in value, it lets me add either gradient maps or colour layers to naturally add colour to the character whilst maintaining form, which I am happy with at this stage.

·         The crown change to be smaller, side facing antlers was to mimic real-life crowns made, which use a headband to support the weight of the small antlers. They are usually embellished with jewels and feather elements, so I added some jewels to this character’s design. I think I will add more jewels to elements lower down the character like the bracers, because otherwise the jewels will have no repetition and look very out of place.


Clothes Render


 

Final Conclusions:

·         I felt very happy with the final rendering of these materials, I thought that the types of material read well overall, and the value distribution was well spaced.

·         Next steps for this project would be adding colour and finalising the reverse views for the presentation.

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