Backyard Slice - Final Presentation and Decals
I am now in the final stretch of the project, and I am excited to show my results after what has been a massive learning and practice experience in this project.
Decal Generation:
The final asset I plan to create is a couple of decals for some posters, as I wanted to add some clutter to the walls in and around the shrine to break up the plaster and the tiling shutter textures. I wanted these posters to be very painterly and without discernible detail - they are not meant to be eye catching or focal points in the scene, and so I went to the internet to find some basic Japanese food posters and vintage travel posters.
After collecting a few, I applied a harsh cut-out and poster filter to blur the images into just the outlines and colours of the posters. I also colour shifted the posters to fit the scene more, adding more pink and copper oxide green to the posters. The final decal albedos can be seen below:
| Poster collage decal albedo |
| Single poster decal albedo |
On top of these albedos, I also generated a basic roughness map through assigning each poster a random grayscale value, and using then normal filter in photoshop was able to generate a basic normal texture for the posters. All that was left was to apply them around the scene to clutter the walls around the focal points.
Final Presentation:
Below is a series of high resolution screenshots I took of the completed scene, with the decals applied:
| Whole Scene View |
| Shrine from the Bike Perspective |
| Shrine and Statue Closeup |
I relit the scene since my formative following the advice I received from Kat and Pat - which I think did a great job at accentuating the work I have done to create all the elements of my scene. I also added a couple of extra features, such as adding a simple wind to the lanterns and the foliage so that the scene has some movement, and using the same firefly particle I have used in pretty much every project at this point (Tutorial here) to create a simple but effective dust around the lanterns and foliage. I also vertex painted the floor to add some puddles and dirt variation, which helps break up the obvious tiling repetition I was struggling with before.
I am really happy with the overall result of this project and I think it creates a really comforting atmosphere. If I had more time, I would have liked to create and alternative lighting setup - perhaps with some rain weather system to add some variation.
No comments:
Post a Comment