Week 5 – Perspective Grids
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For this
week, we had to use grids to assist in the creation of an accurate interior
space, either doing a 1 and 2 point perspective room or just a 3 point room.
·
I chose to
do a three point perspective room to challenge myself, as I felt confident
going in to this week (I was very wrong this took me a long time to understand)
Initial 2 Point Room Sketch:
·
To begin,
I made a sketch based on the room I was looking at in only 2 points of
perspective. This proved to be very, very difficult for me – initially I
thought that the point of a perspective grid was that there were set points you
conformed to for every drawing you did on the grid – the vanishing points stayed
the same throughout.
·
I also
started out by drawing the room’s walls with the wrong vanishing point – instead
of the walls radiating out from the vanishing points I made the left wall be
sucked into the left vanishing point and vice versa – so it is fair to say I
took a while to get used to using grids.
·
Once I understood
the theory of grids however, I found the plotting process fairly simple in getting
a two-point room to look complete. The room I chose was a kitchen with plenty
of cubed cabinets and elements that lend themselves to perspective lines, so I
made it easy on myself at the start.
·
I really
like the sketch I did for this version – the lines are much cleaner than my
usual (I had a ruler at this point too which helped a lot) and it leant itself
well to be built on top of; it was a very solid foundation.
·
I did all
my sketch layers on layers of tracing paper also – I had an on-paper drawing of
a grid in the background (those are the red lines forming the horizon line) as well
as the tracing paper for this sketch on another sheet. I then layered another
sheet on top of this layer to begin the next step – forming the vanishing point
below the scene.
|
Initial Two-point Sketch |
Three-point rendering:
·
After the
tracing sketch step, it was fairly simple to shade the shapes – however I
noticed there was an issue with the drawing in that it looked extremely flat.
·
I spoke
to my peers, and the consensus was I needed more contrast in the foreground elements
– so I darkened the table and chairs at the front, followed by the island
cabinets, which eventually led to the final version.
·
I am happy
with my progress this week. While I still do not feel completely comfortable
with perspective grids or would use one voluntarily now, I understand their
value and it did have a positive result on my work – it made sure most of my
piece obeyed visual rules of perspective.
·
This also
shows that I am becoming more aware of the issue in my pieces which is lack of
tonal contrast, and I am working on fixing it slowly over time.
|
Initial render pass |




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