Going Forward
·
Now that
all my work for this first year is done – I need to look to the future.
·
I
personally struggle if I have no projects on the go, whether they be in games
or in making art for games, so I will be approaching a few projects over the
summer.
What have I learnt:
·
This year
has been a steep learning curve in so many areas; I have had to tackle
everything from project management to final details of projects, so balancing
what resources I have every day has been hard.
·
The way I
began looking at every day is that I would tackle a type of project, be it concepting
or modelling on all my projects at a time. I also started to be less harsh on
myself – I kept an eye on deadlines using a Trello board, but I began to accept
that I am learning, and that learning takes the time it needs and should not be
rushed. I noticed when I began rushing out new content, I immediately forgot it
and had to return to tutorials multiple times.
·
I hope
next year I will be faster through spending time continually learning over the
summer, since I plan on keeping a steady project schedule for the months I am
off from uni work. The acquisition of artstation by Epic is especially exciting
since now so much learning content is free to use – so I will be making use of
that as well as YouTube tutorials and professional people’s blogs.
Personal Projects over the summer:
·
I have
had an idea in my head inspired primarily by seeing other student’s shader
museums in third year, as they used that time as prep for their final major
projects. It is incredibly ambitious, and I am aware that I will probably have to
budget my expectations, however I think it is best not to dampen my spirits
with negativity when I have not even started the project yet, and hopefully it
can be a project that continually evolves as I try to improve my technical art
skills.
·
If it has
not been specified before, my aims are to focus on technical art
and environment art. Characters, while I think they are important
for me to know the workflows of and to have a basic experience in, are not what
sustains my inspiration; I am massively intrigued by particle systems, water
shaders, post processing effects and interesting procedural materials, with an
interest also in foliage and environmental composition. So, to explore all my
favourite things in one portfolio piece, I am going to attempt to construct a
shader house.
·
The idea
of the house is that each room would be inspired by the art of another game or
piece of media in the hopes that I can learn the basic features of successful
and impressive art styles. Below is a basic floor plan (open to change later)
of what I want the house to be, and I would only be developing the interior at
this time.
·
The text
on the floor plan is quite small, so I will list all the rooms and their inspirations
below:
First
Floor:
o Livingroom – Howl’s Moving Castle
§ Snow globe – This (if I could
pull it off) would house my personal project I made over the Christmas break.
§ Aquarium under the stairs –
Subnautica (specifically the lost river for its emissive effect)
o Garage - Borderlands
o Kitchen - Hades
o Dining Room – Final Fantasy 7:
Remake
Second Floor
o Study – The Witness (With interactable
puzzle and shutters system)
o Bathroom – Sea of thieves (mini
sea scape in the bathtub)
o Bedroom 1 – Based off my steam
profile background which is an animated background of a beautiful bedroom.
o Bedroom 2 – Overwatch, Sombra’s
Bedroom (based off this artstation concept art https://www.artstation.com/artwork/z92E6)
Loft
o This would be a room based off the
Painter in the loft in Dark Souls 3: The Ringed City DLC, mixed with the
workshop from Bloodborne.
|
Floor Planning |
My Perspective regarding 3D:
·
This year
has all but confirmed my love for 3D. I think this is because I am a lazy
perfectionist, and the aspects like working out perspective in digital or
traditional are quite tedious to me. I had some 3D experience before, but it
did not let me truly explore how powerful 3D tools for everything from
sculpting to texturing can be in making beautiful things.
·
I am
still very certain that this is what I want to do; I need to be careful to
manage burnout however, since I can imagine I might feel differently when I have
worked on the same project for 3 months. I hope the differences of all the
rooms will make it a lot easier on my attention span.
·
I need to
get a better grasp on blogging, so I think I will try and keep my blog updated
on the progress I make room to room on this project. I think I will try
blogging the steps of each room however there may be jumps as I take time away
from the project to relax. I have no budgets to consider, but I will try and
keep it as low as possible to allow my computer to run all the different
effects at the same time.

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