Prior 3D Experience and Dagger/Treasure Chest progress
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For this
post, I will talk about my previous experience with 3D, what I believe I learnt
from those experiences, and then how I faired with my dagger and treasure chest
project.
Previous 3D:
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Most of my previous 3D experience comes from my A levels – more specifically
computer science where I started to make game assets, product design where I
used auto desk inventor and digital media CTEC where I made a movie trailer. For
both comp sci and digital media I used blender to create my assets, since it
was free and had plenty of tutorials to follow.
·
For computer
science I had to rig the models I made to have animations too, so I had a
working run animation for the fox I made and my stag I believe was rigged, but
that was as far as I got due to covid slowing everything down a lot. (I also
didn’t code a lot during that project – I basically just used that for game
art, whoops!) The models were all very low poly and stylised, and came from me
drawing a basic orthographic design on paper, and then taking a picture and
modelling in blender from that image.
·
For
digital media I had a full, rather cringey, video put together of assets I
modelled and then used the in built node system to texture. It also had some very
basic smoke simulations too, and was my introduction into scene lighting. Link to the trailer can be found here:
· Product design was a little less applicable, but it was a auto desk program I used before Max so it left me with some basic knowledge of how to move in program, and how the various modifiers and functions like extrude work (even if it was a lot more restrictive.) I modelled a few things in inventor – a tiling pattern for some metal on a bench, a set of wheels for a batmobile that were later 3D printed, and I did a basic model block out of the Notre Dame to scale (my final project was meant to be an alternative roof design over the top of the Notre Dame.)
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Batmobile Project Models |
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My 3D models for my game “phantom” |
Dagger:
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For my
first project getting used to max – I think I kinda bit off more than I could
chew? It was quite an ambitious idea to recreate something rather than just
follow the tutorial given but hey – live and learn.
·
This
really taught me that I would not learn as well from trying to recreate
something, rather than create from scratch. I think part of that stemmed from a
lack of confidence at the time, as I had been told especially in A level fine
art not to be super imaginative but to look at other art works.
·
I didn’t
go back and texture this dagger again too simply because it wasn’t something I
was super inspired by or felt I would learn a lot from by making a texture for
it. I instead poured more time into my treasure chest since I wanted to
experiment with organics with that project, so this dagger while having an
interesting shape got left behind.
·
If I were
to do this again I would try and create something original and more me (although
I knew about the Prince of Persia games, its not even a game I have played or
seen) so that I can make more design decisions and mistakes relating to my
process, not a process of copying someone else’s design.
|
My dagger, inspired by the Prince of Persia dagger |
Treasure Chest:
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I had a
lot more fun creating this jungle temple chest – my idea stemmed from wanting
to create more organic shapes that were a lot more interesting to me, so I
added things like vines, mushrooms, and a mahogany and emerald colour palette.
·
I wanted
to push myself again and see how fair I could take such a small low poly asset.
It obviously was not going to be used in anything, so I thought it was quite
low danger to try lots of new things. I really enjoyed the symmetry modifiers,
and tried to break the repetitive symmetry up with a asymmetrical vine that was
just a extruded cylinder.
·
Overall I think it was successful - I did try and struggle to make the green emerald
sections looking like metal so they kinda became some, amorphous green gem
material, but I think it looks fun and works as a whole.
|
My Final Treasure Chest |
Final Conclusions:
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I think
next steps are just to try and keep my confidence high and push concepts more –
I know I enjoy more organic shapes and forms so I think that will play into future
projects. I also will restrain from copying assets like I did with the dagger,
as it felt like a waste of time especially this early on to jump straight to a
very complicated dagger as my first max model.


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