Thursday, 29 October 2020

Week 3 Blog Task: Previous Experience with 3D + modelling the dagger and treasure chest

Prior 3D Experience and Dagger/Treasure Chest progress

·         For this post, I will talk about my previous experience with 3D, what I believe I learnt from those experiences, and then how I faired with my dagger and treasure chest project.


Previous 3D:

·         Most of my previous 3D experience comes from my A levels – more specifically computer science where I started to make game assets, product design where I used auto desk inventor and digital media CTEC where I made a movie trailer. For both comp sci and digital media I used blender to create my assets, since it was free and had plenty of tutorials to follow.

·         For computer science I had to rig the models I made to have animations too, so I had a working run animation for the fox I made and my stag I believe was rigged, but that was as far as I got due to covid slowing everything down a lot. (I also didn’t code a lot during that project – I basically just used that for game art, whoops!) The models were all very low poly and stylised, and came from me drawing a basic orthographic design on paper, and then taking a picture and modelling in blender from that image.

·         For digital media I had a full, rather cringey, video put together of assets I modelled and then used the in built node system to texture. It also had some very basic smoke simulations too, and was my introduction into scene lighting. Link to the trailer can be found here: https://www.youtube.com/watch?v=rjcX5fgrMZ0&t=5s&ab_channel=HollieWalton

·         Product design was a little less applicable, but it was a auto desk program I used before Max so it left me with some basic knowledge of how to move in program, and how the various modifiers and functions like extrude work (even if it was a lot more restrictive.) I modelled a few things in inventor – a tiling pattern for some metal on a bench, a set of wheels for a batmobile that were later 3D printed, and I did a basic model block out of the Notre Dame to scale (my final project was meant to be an alternative roof design over the top of the Notre Dame.)


Batmobile Project Models


My 3D models for my game “phantom”


Dagger:

·         For my first project getting used to max – I think I kinda bit off more than I could chew? It was quite an ambitious idea to recreate something rather than just follow the tutorial given but hey – live and learn.

·         This really taught me that I would not learn as well from trying to recreate something, rather than create from scratch. I think part of that stemmed from a lack of confidence at the time, as I had been told especially in A level fine art not to be super imaginative but to look at other art works.

·         I didn’t go back and texture this dagger again too simply because it wasn’t something I was super inspired by or felt I would learn a lot from by making a texture for it. I instead poured more time into my treasure chest since I wanted to experiment with organics with that project, so this dagger while having an interesting shape got left behind.

·         If I were to do this again I would try and create something original and more me (although I knew about the Prince of Persia games, its not even a game I have played or seen) so that I can make more design decisions and mistakes relating to my process, not a process of copying someone else’s design.




My dagger, inspired by the Prince of Persia dagger


Treasure Chest:

·         I had a lot more fun creating this jungle temple chest – my idea stemmed from wanting to create more organic shapes that were a lot more interesting to me, so I added things like vines, mushrooms, and a mahogany and emerald colour palette.

·         I wanted to push myself again and see how fair I could take such a small low poly asset. It obviously was not going to be used in anything, so I thought it was quite low danger to try lots of new things. I really enjoyed the symmetry modifiers, and tried to break the repetitive symmetry up with a asymmetrical vine that was just a extruded cylinder.

·         Overall I think it was successful - I did try and struggle to make the green emerald sections looking like metal so they kinda became some, amorphous green gem material, but I think it looks fun and works as a whole.


My Final Treasure Chest


Final Conclusions:

·         I think next steps are just to try and keep my confidence high and push concepts more – I know I enjoy more organic shapes and forms so I think that will play into future projects. I also will restrain from copying assets like I did with the dagger, as it felt like a waste of time especially this early on to jump straight to a very complicated dagger as my first max model.

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